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Story maps

Draw the world. Then watch the story move across it.

A map editor built for writers rather than illustrators. You place objects that know what they are, so every place on the map can point at a codex entry, a character, or an event you have already written. Then you drag the timeline, and the world answers.

Free map drawing software for writers: five maps, the whole editor, no watermark.

The Six CountiesKestrel BayThe SilverrunThe Cold SeaHollowmereAshfenKingsbridgeThornwickVauntSallow PortGreyhold

Drag to pan, hold Ctrl or Cmd and scroll to zoom, hover a pin to see what it links to. This is the real viewer, running on an invented world.

7 places
each one a real Codex entry, not a label
1 journey
a character's route, measured along the road
34 days
of story time you can drag back and forth
50 miles
to the inch, so distances mean something

Objects, not pixels

A drawing tool gives you a picture. This gives you a model of your world.

In an image editor, Kingsbridge is a smudge of colour near a line. Here it is a marker, joined to the codex entry for Kingsbridge, which knows the three scenes set there, who narrates them, and which events happen on which day. That is the whole difference, and everything else on this page follows from it.

  1. 01

    A marker is a place. Link it to a Codex location and it takes that location's name, colour and picture. Rename the place in your Codex and the map renames itself.

  2. 02

    A region is territory. Draw a coastline or a county by clicking points that snap to the grid. Rough, hand-drawn shapes, not boxes, and reshapeable afterwards.

  3. 03

    A path is a road, a river, or a journey. Give a route to a character and the line stops being decoration: it means this person travelled here, and the app can measure how long that took.

  4. 04

    An icon is a stamp. Forty-eight bespoke glyphs across terrain, water, settlements, structures, travel, city and points of interest, all inheriting your colours.

  5. 05

    A label is typography. Sized, rotated and themed with the map, for the things that have names but no single point.

  6. 06

    A background is the paper. Parchment, plain, grid, or an image you upload, so you can trace a sketch or annotate a map you had drawn elsewhere.

Drawing

Rough shapes that still come out looking designed.

Most writers are not illustrators, and should not have to become one to draw their own world. Corners snap to a grid, so a coastline clicked out in twenty seconds has the confident, deliberate line of a printed map rather than a wobbly freehand trace. Reshape it afterwards by dragging any point, or drop in a rectangle, blob or island preset and pull it about.

Every corner lands on the grid, so a rough coastline still looks deliberate.

Forty-eight glyphs, drawn for this.

One hand, one line weight, two registers. Everything below is the real symbol sheet from the app, and every glyph takes the colour of whatever it is stamped onto. Switch the map above between Parchment and Modern to see the same objects change clothes: paper, grid, path colours and label typography all move together, while any colour you set yourself wins.

Terrain 10

Water 4

Settlements 8

Structures 7

Travel 6

City 7

Points of interest 8

The cold start

You already wrote the places. Start from those.

A new map is an empty rectangle, and that is the single biggest reason worldbuilding tools go unused. If your Codex already holds forty locations, one click puts every one of them on the sheet, already linked, already named, already coloured, and ready to drag where they belong. Districts cluster around the town they sit inside, so the shape of your world is visible before you have moved a thing.

  • Run it again later and it tops up with whatever you have added since. It never duplicates a place that is already down.
  • The whole scatter is one undo. If you hate it, one keystroke and it never happened.
  • Or open the Locations palette and drag them on one at a time. It doubles as your list of what is not placed yet.

Codex locations 14

  • Hollowmere
  • Ashfen
  • Kingsbridge
  • Thornwick
  • Vaunt
  • Sallow Port
  • Greyhold
  • The Antechamber
  • Gate of Bells
  • Silver Quarter
  • The Tannery
  • Reach Market
  • The Long Quay
  • Customs House

The living map

No other map tool has read your manuscript.

This is the part that cannot be copied by a drawing app, because it needs your outline, your timeline and your characters in the same place. Scroll back up and drag the axis under the map: that is your story moving through your world.

Story time

Drag time and the world answers.

Events light up as their moment arrives, places that have not happened yet dim back, and journeys draw themselves as the character travels. Press play and watch the whole book cross the map in fifteen seconds.

Two orderings

Reading order, or what actually happened.

Stories are told out of order, so the axis offers both: the sequence a reader meets your scenes in, and true chronology. A flashback sits in two different places, and both are correct.

Walk the story

A "you are here" that follows your outline.

Step scene by scene through the outline and a marker moves to each location, ringing the point-of-view character. Outline, map and cast, joined up, which is the one thing a general-purpose map tool can never do.

Journeys

Routes traced from the manuscript.

Ask the map to trace a character and it builds their route from the scenes they narrate, in story order. You get an ordinary editable path back, so you can bend it around the mountains and re-trace it later.

Living history

Borders that change as history turns.

Give a region eras anchored to your own story events, and scrubbing redraws its name and colour as control changes hands. No date entry: it follows the event, even if you re-date it.

Reader reveal

Fog that lifts with the story.

Hide the eastern half of the world until chapter twelve. During playback it fades in exactly when your reader would learn it exists, and anything the app cannot resolve stays visible rather than being guessed away.

The proofreader

The map reads the draft back to you, and catches the teleport.

Tell the map how big the world is and every drawn line becomes a real distance. Which means the app can do the arithmetic nobody does by hand: how long that ride actually takes, and whether the story left enough days for it. Timeline tools order events. Map tools draw worlds. Nothing else checks one against the other.

It measures along the road you drew, not the straight line, so a route around the mountains costs what it should. It only speaks when a leg is clearly impossible, with slack on top, because a checker that cries wolf gets switched off and never switched back on. Drag the days and see how hard it is to make it complain.

Hollowmere Vaunt

243 miles along the drawn road. The straight line is only 188 miles.

  • On foot≈ 12 days
  • Horseback≈ 6.1 days
  • Cart≈ 16 days

Nothing to say. Horseback covers it with time to spare, so the check stays quiet.

Depth

World, region, city, street.

Any marker can be a door into another map. Click into the port and you are on the port's own map, with its own scale, its own theme and its own pins, seeded from the districts your Codex already knows about. Readers can descend too: the viewer follows the same doors.

  1. 01

    Zoom into this place

    Turn any marker into a door. The child map inherits the parent theme and scale as a starting point, then goes its own way.

  2. 02

    Seeded, not blank

    If the marker's location has child locations in your Codex, the new map arrives with them already placed and linked.

  3. 03

    Descend and climb back

    Breadcrumbs run the whole chain, the index shows the tree, and double-clicking a door drops you through it.

Pricing

Free story map software, for up to five maps.

Story maps are part of Quilvo, not a separate subscription. Every account can draw, link and share five of them for nothing, with the whole editor included: all six object types, both themes, all forty-eight glyphs, the story-time scrubber, nested maps and the continuity checks. Pro lifts the limit to unlimited maps, alongside the rest of the plan.

Is the story map drawing software really free?
Yes. The free plan includes five story maps with every editor feature unlocked. There is no watermark, no export lock and no trial period.
Do I need to be able to draw?
No. You stamp and arrange objects rather than painting, corners snap to a grid, and the two themes do the styling. If you already have artwork you love, upload it as the background and place your markers over the top.
Does it work for real-world settings?
Yes. Upload a map image as the background, set the scale in miles or kilometres, and everything else behaves the same. Fictional units work too, so leagues or days on foot compute like anything else.
What happens to my maps if I stop paying?
Nothing is deleted. Pro lifts the five-map limit; drop back to free and your maps stay readable and exportable.